In my review of Halo Infinite, I anticipated what was destined to happen. I constantly find myself wondering what would have happened if the game had been delayed even three months, with 343 taking extra time to focus on co-op and Forge rather than building the runway while the plane was already in the air. It still feels good to play a round of Halo, regardless of the quality of life problems, but the game’s constant development left turns find it navigating around the same pitfalls. The core multiplayer shooting has always been a strong foundation, giving 343 more leeway with fans. Halo Infinite’s situation isn’t nearly as dire as any of those games. To date, the game still hasn’t received any originally promised story expansions and won’t until 2023. A promising road map was quickly foiled by a buggy launch that left the developer addressing a mountain of bugs. CD Projekt Red’s title isn’t a service game, but it’s one that was supposed to receive long-tailed support through DLC and updates. Similar stories plagued Fallout 76 and Anthem, though the worst case scenario happened with Cyberpunk 2077. Image used with permission by copyright holder ![]() By then, the game had reportedly lost 96% of its player base. As a result of the unstable release, the game wouldn’t get its first big content drop until December. The game’s first big patch would aim to fix over 1,000 issues. Instead, developer Crystal Dynamics found itself swamped by bugs. When the superhero game launched in September 2020, fans bought in expecting a steady flow of new heroes and content to make up for the base game’s thin endgame. Marvel’s Avengers is a notable case study. However, those plans never seem to anticipate the inevitable issues that arise when launching something as complicated as a live service game. A studio will launch a game with an ambitious road map that convinces players to sign on. Halo Infinite’s troubles seem to stem from a common issue that plagues many live service games: 343 Industries didn’t plan for the worst. The shooter finds itself in danger of stagnating as players impatiently wait for features that they expected to have at this point in the game’s life span. And of course, that’s if everything goes according to plan. Co-op isn’t set to arrive until August now and Forge won’t arrive until November at the earliest. With 343 Industries addressing fundamental issues and major bugs at every turn, those features keep getting punted down the line. □ Įach issue creates another roadblock on the path to Forge and co-op. We're reviewing options and will have more news to come. We are indeed taking your feedback to heart, especially regarding map jumps and speedrunning. We’re reviewing options and will have more news to come.” “Hey Spartans, this week has been bumpy,” Staten tweets. In a tweet, creative head Joseph Staten apologized for the unforeseen issues. The team has acknowledged that season 2 isn’t going according to plan. The update also removes players’ ability to hijack Pelicans, which is already fueling another round of complaints. For instance, the update features a new mode called Last Spartan Standing, but challenges related to the playlist were beset by bugs at launch. While 343 addressed some major fan feedback in the latest update by changing its approach to cores, it’s now dealing with another set of fires. The backlog of issues has carried over into season 2. Big Team Battle would remain broken for well over a month, with some of 343’s patches meant to correct the issue outright failing. ![]() Suddenly, players couldn’t load into the playlist at all, prompting a more urgent emergency response. Again, 343 acted quickly, tackling complaints like the game’s lack of playlists, but disaster struck when the game’s Big Team Battle mode broke. ![]() ![]() Fans began voicing their concerns with various parts of the game, calling for a slew of quality of life changes. It seemed like a simple enough change, but it kicked off a snowball effect. The studio quickly made tweaks to the way experience points are doled out over the course of multiple updates. That began immediately when the game launched, as fans took issue with the game’s slow battle pass progression. Since December, 343 Industries has found itself playing a seemingly never-ending game of whack-a-mole. Starfield’s file size is massive no matter what platform you’re playing on One of the best games of the year is finally coming to Xbox next monthĮvery blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
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